<html> <head> <title></title> </head> <body bgcolor="#000000" text="#FFFFFF"> <p id="idText" style="color:rgb(255,255,255)"></p> <p id="idInsertObject"></p> </body> <script languate="VBScript" type="text/VBScript"> Dim pubOrbits_X(255, 255) Dim pubOrbits_Y(255, 255) Dim pubOrbits_Z(255, 255) Dim pubSpanObjects(255) Dim pubColors(255, 255) Dim pubStepOn Dim pubWorkOn Dim pubX Dim pubY Dim pubScale Dim pubTime Dim pubOnTimer Dim pubTimeout Sub window_onload() pubTimeout = 33 CreateObjects CreateColors CreateOrbits pubOrbits_X, pubOrbits_Y, pubOrbits_Z NewSkyrocket ShowSkyrocket End Sub Sub NewSkyrocket() pubX= 300 pubY= 300 pubScale = 2 'Rnd * 2 + 2 pubTime = window.setTimeout("ShowSkyrocket", 1) End Sub Sub ShowSkyrocket() If pubWorkOn <= 255 Then pubWorkOn = (pubWorkOn + 1) mod 256 ViewObjects pubScale, pubWorkOn, pubX, pubY pubTime = window.setTimeout("ShowSkyrocket", 33) Else pubWorkOn = 0 ViewObjects pubScale, pubWorkOn, pubX, pubY NewSkyrocket End If End Sub Sub ViewObjects(pScale, pIndex, pX, pY) For tIndex = 0 To 255 If pIndex < 256 Then With pubSpanObjects(tIndex).style tLevel = pubOrbits_Z(tIndex, pIndex) + 200 tSize = tLevel * 10 / 200 tLight = tLevel * 170 / 200 tSizeAdd = tSize / 2 tScale = pScale * (tSize / 10) .color = pubColors(tIndex, tLight) .top = pubOrbits_Y(tIndex, pIndex) * tScale + pY - tSizeAdd .left = pubOrbits_X(tIndex, pIndex) * tScale + pX - tSizeAdd .fontsize = tSize & "px" .zindex = tSize End With End If Next End Sub Sub CreateObjects() For tIndex = 0 To 255 Set pubSpanObjects(tIndex) = document.createElement("SPAN") With pubSpanObjects(tIndex) .innerText = "*" End With With pubSpanObjects(tIndex).style .position = "absolute" .color = Rgb(0, 0, 0) End With idInsertObject.insertAdjacentElement "beForeEnd", pubSpanObjects(tIndex) Next End Sub Sub CreateColors() Dim tColor(2) For tColorIndex = 0 To 255 tColor(0) = Rnd : tColor(1) = Rnd : tColor(2) = Rnd tColor(Int(Rnd*3)) = 1 For tLightIndex = 0 To 255 pubColors(tColorIndex, tLightIndex) = rgb(tColor(0) * tLightIndex, tColor(1) * tLightIndex, tColor(2) * tLightIndex) Next Next End Sub Sub CreateOrbits(pOrbits_X(), pOrbits_Y(), pOrbits_Z()) tR = 100 For tOrbitsIndex = 0 To 255 tRndAgV = Int(Rnd * 360) tRndAgP = Int(Rnd * 360) For tLi = 0 To 255 tAgP = (tRndAgP + (tLi * 360) \ 255) Mod 360 SphereLocate tR, tRndAgV, tAgP, tX, tY, tZ pOrbits_X(tOrbitsIndex, tLi) = tY pOrbits_Y(tOrbitsIndex, tLi) = tZ pOrbits_Z(tOrbitsIndex, tLi) = tX Next Next End Sub Sub SphereLocate(pR, pAgV, pAgP, pX, pY, pZ) tRdV = Radian(pAgV) tRdP = Radian(pAgP) pX = SphereX(pR, tRdV, tRdP) pY = SphereY(pR, tRdV, tRdP) pZ = SphereZ(pR, tRdV) End Sub Function SphereX(pR, pRdV, pRdP) SphereX = pR * Sin(pRdV) * Cos(pRdP) End Function Function SphereY(pR, pRdV, pRdP) SphereY = pR * Sin(pRdV) * Sin(pRdP) End Function Function SphereZ(pR, pRdV) SphereZ = pR * Cos(pRdV) End Function Function Radian(pAngle) Radian =pAngle * 71 / 4068 End Function </script> </html>
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